The end result is the same: characters get to fight a wide variety of other characters while still adhering to a story. This time, instead of tricking friends into battling one another as before, Ultimax focuses on fakes of the companions. Immediately after the strange contest that took place in the first game, the friends are now called to action once more. The story in Ultimax picks up right after where the Persona 4 Arena tale ended. Given that Persona Q just released on the 3DS to continue this theme, it feels as though Atlus has found a way to appeal to newcomers and longtime fans of the series. It is interesting to blend these two casts together and to create a more unified world and story out of the experience. The characters from the third game did not mean anything to me, but I recognized the cast from Persona 4 immediately. As such, it is only fitting that the story mode in Persona 4 Arena - and now in Ultimax - is one of the game's biggest draws. However, most fighting games are not built on a world that was created in an RPG. Now, most fighting fans are not playing these games for the storyline. However, while Ultimax uses the same basic foundation with some balancing and tweaks, it presents enough new options and one very important element that makes it feel like a new game. Seriously, can we just have Street Fighter V now?). At first, I thought Ultimax might just be the latest in greatest of borderline DLC content getting tacked onto an existing fighter (like the never ending parade of Street Fighter IV games. Nick was beyond tickled at all the Persona announcements over the last year, whereas I was simply intrigued.
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